Dr. Charles Longovetti and Viktor Patrovich clamber up the rope ladder that was offered to them, and they are shocked by the sudden brightness pouring between the boards on the dusty room's shuttered windows. In the darkness, a man speaks to them sharply, telling them quite simply that whatever their business with Lord Baddick Crowe might be, they must give up, that they do not know what sort of business they're dealing with. Before the two can peer through the shadows, the man flees swiftly through the door, leaving them alone. A few moments later, the rest of the heroes clamber through the trap door, and reunited, they discuss the events of the past night.
It is agreed that their course of action is clear. From the research of Charles and Godfrey Donnelly, it would seem the blade is somewhere in Numa. Lacking anyplace else to be, Viktor joins the rest in their journey back to the Montaigne coast, where the The Sea Sprite waits, with its crew. Or rather, without its crew. The heroes return to their craft to find nary a man on board. Dockworkers nearby explain with dread on their faces that the ship is cursed, haunted, and that there's no man that they know of who'd willingly set foot on her decks. After a few moment's thought, the heroes set about collecting new hires, through pay, passionate speeches, or flat-out threatening. By nightfall, a new crew of a more motley sort has been assembled, and the Sea Sprite sets sail once more.
The voyage is not without event, either. Within the first few days, it becomes clear that not all is wholly canny aboard the ship. Crew report sightings of a figure below-decks, one that appears for but an instant, out of the corner of the eye, and a horrible smell of rot and ruin permeates from the lowest deck. One stormy evening, Matthias becomes aware of a strange sensation; the normal sounds of the ship had vanished. Not only that, all sound had vanished, voices, wind, waves, all gone. Cautiously, he leaves his cabin, to find the ship deserted. Shadows clung heavily to every corner, and even his voice sounds muffled to his ears. He goes up-deck, and as he turns about to head back to his room, the comes face-to-face with the horrifying visage of a specter, skeletal and shrieking loud enough to raise the dead. With a start, he awakens, in his bunk, the waves pounding rhythmically against the hull, the storm's wrath echoing in the clouds above.
As Matthias comes to, a shout goes up from the lookout. A ship, flying the flags of the dread Inquisition! Only the quick eyes of Sabrin Black made them out amongst the torrential wind and rain. Quickly, the crew comes to arms, and when the Inquisition ship comes to board, the Sprite opens fire! The battle is hard fought, the white-clad lackeys of the Church cut down by the fierce assault of the Sprite and her men. Leading the charge, Bertrand Larouche, the butcher of Sabrin's family and village, bellows out a challenge to her, and she meets him head on. The two battle back and forth, her fury only barely managed to be held back by Larouche's skill. Another round of canon fire pitches the deck back, and Sabrin loses her balance, Betrand pouncing on the opportunity!
But as quick as Larouche is, he is not alone in the fight. The smell of rot and decay so strong below deck fills the air, and with a roar The Ragged King leaps down upon him, his strong club knocking Larouche to the deck. Sabrin is on her feet in an instant and seizes him about the neck, and focuses her will and hatred upon him, the man responsible for all her pain, all her woes. Betrand gives out a shriek of pain, a scream so horrid that for but a brief moment, all fighting stops, and in terror all eyes watch as the man held so tightly in her armored fist writhes in unspeakable pain. With a force of will, Sabrin throws him to the deck, alive.
Their leader defeated, the Inquisition's mob surrenders quickly, and Sabrin stalks off, to think below deck…